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Killzone shadow fall review ign
Killzone shadow fall review ign





killzone shadow fall review ign

Like its predecessors, Killzone Shadow Fall is a first-person shooter in a science fiction setting. As of January 2014, Killzone Shadow Fall has sold over 2.1 million copies, making it the first PlayStation 4 game to surpass the million copy mark and one of the best-selling PlayStation 4 games. Critics also criticized the title's lack of innovation as one of the first eighth generation games. Killzone Shadow Fall received generally favorable reception overall it received praise for its visuals, art design and multiplayer modes, while criticism was directed towards the game's single-player mode and several gameplay features, although several critics appreciated the game's attempt to change direction from its predecessors, as well as its more open-ended level design. The game also introduced a new proprietary in-house game engine called Decima. The single-player campaign is more open-ended and stealth-based than its predecessors, and the multiplayer modes feature new customization options for weapons.

Killzone shadow fall review ign series#

Taking place 30 years after the events of Killzone 3, Shadow Fall follows a new set of characters, putting players in the role of Lucas Kellan, a "Shadow Marshal", who is investigating a rising threat in the continuing war between Vekta and the Helghast.Īs the first game in the series made for Sony's next-gen console, Killzone Shadow Fall received a number of changes to the series formula. Killzone Shadow Fall was released on 15 November 2013 as a launch title for the PlayStation 4 in North America and 29 November 2013 in Europe. It is the sixth game of the Killzone series and the fourth game of the series for home consoles.

killzone shadow fall review ign

Eventually, you realise that you haven't even thought about using that lovely zipline for a level and a half.Killzone Shadow Fall is a 2013 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 4. But true tactical options soon dry up, and levels quickly devolve from non-linear spaces into elaborate, broad corridors - and then into simple, narrow ones. A hostage situation at the end of the fourth chapter, set in a circular building with multiple entry points and destructible walls, is brilliantly realised. There are flashes of this philosophy here and there throughout the game: a scattering of sneaky vents, secret vantage points and open plazas. But Shadow Fall never throws up anything like it again. Once you are used to it, it's thrilling and instantly replayable, as you seek out new routes and alternative encounters. After years of shooters in which all your targets lie ahead, this open battleground - clearly heavily influenced by multiplayer map design - takes some getting used to, especially when hitched to Killzone's typically no-nonsense difficulty.







Killzone shadow fall review ign